departmental.....blah blah blah
COURSES
We believe that today's animators are interested in a wide variety of techniques and concepts. Our current project-based curriculum provides the flexibility for students to specialize within a discipline OR integrate multiple ways of making into their curricular learning.
We provide a series of required Core Classes for our majors as well as a menu of Project and Elective courses that incorporate multi-level learning in 2D (traditional and digital), 3D, VR, Stop Motion and Sound techniques.
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Below is a selection of Featured Animation Courses for the Spring '24semester and contact info for any additional questions.
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*Please visit the below link to see an overview of our
Curriculum Map and discipline-based Sketches to browse potential pathways through the MICA Animation program.
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FEATURED SPRING 25 COURSE OFFERINGS:
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PROJECT COURSES for S25:
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AN 340 - Puppet Rubbish, Open Studio in Stop Motion (no prerequisites)
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AN 268 - Animated Music Video
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AN 399 - Special Topics in Animation: Animation & Dance
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AN225: INTRO TO STOP MOTION,
Elective
Students explore a number of hands-on animation techniques, such as: pixilation, destructive techniques, cut-out and puppet-based animation.
According to their own level, new students learn how to develop a sense of motion and timing through direct manipulation under the camera
through simple assignments. Experimentation is encouraged in order to develop a personal style.
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NO pre-requisite
meeting times: Sect 1: WED 8:30am-2pm, Sect 2: THUR 9am-3pm
please email stephanie with any questions.
for more info contact:
Professor Stephanie Williams, swilliams04@mica.edu
AN210:PUPPET RUBBISH, Open Studio in Stop Motion
Students within this course build upon their introductory knowledge of stop motion, working independently to invent new ways of approaching their research through the completion of a singular project. This flexible curriculum encourages play, situation building, experimental techniques, cross-disciplinary approaches to physically animated material. No formal animation training necessary. Upper-level non-animation seniors and graduate students are welcome.
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NO pre-requisite
please email stephanie with any questions.
for more info contact:
Professor Stephanie Williams, swilliams04@mica.edu
GMD298:Special Topics in Game Design, Science Game Studio
Thursdays, 9 - 3pm
In my class we are going to make a complete mobile game, publish it on the Play Store, market it, and make at least 1 update to it. We are going to be a team of 18 working on the same game. This will be your opportunity to find out what it takes to Collaborate with others, to play a particular role on a team, to test your art for functionality with real players, and to do some market research. We are making a game in collaboration with scientists and naturalists who study migratory birds in our area. Lights Out Baltimore and the Audobon Society will come speak with us in the first week, and will be telling us what they hope our game will accomplish.
I need you!!
Game Programmers
Game Designers
Level Designers
User Experience Researchers
UI designers
Graphic Artists
Animators
Sound design (MICA ecologists have natural sound recording devices we can borrow)
Marketing
Project Management
The class will meet 5-23-2023 to 6-15-2023, Tues, Weds, & Thurs, 9am-4:30pm
for more info contact:
Professor Melanie Stegman, mstegman@mica.edu